Tips & Tricks :


How to manipulate the position of a texture that has just been applied to a material right in the preview window.

1) First of all, you select a material by clicking on it in the preview window. This will produce an interface to edit the material.
2) At the bottom of the interface, click on the “Apply texture” option.
3) A second interface will appear which allows you to “Create” a texture (by selecting from a set of predefined textures, saved in a selectable folder).
4) After choosing the texture and its size, you can “open” such texture. You will notice that the selected texture will appear on the material that you had previously clicked on.
5) By default, the anchoring point of the applied texture is its middle point. In order to change the anchoring point, keep the “Ctrl” key depressed and click on the cursor which appears on the texture as a highlighted cross.
6) By keeping your mouse-button pressed on the highlighted cross, you can drag the texture to the desired location
on the material.
Is there a way to control the direction in which a shader is applied on each of a set of identical materials (this is useful, for instance, when determining the direction of wood finishing on various surfaces) ?

Yes. The trick is in defining each surface as a different material. Then you can place the shader on one of the surfaces. Once all parameters are established (color, brilliance, turbulence, etc.), save such shader in the Shader library. You can then reuse this shader for the other surfaces, changing only its orientation as you apply it.
How to move, within the 2D window, the entire trajectory of an animation.

1) Select the “Edit Animation” option from the “Windows” window
2) Change mode to “trajectory edition” by pressing the button next to the magnifying glass
3) Select an editable point
4) Using your mouse, modify the trajectory while keeping the “Ctrl” key pressed.
In this manner, the entire plan is displaced.
How to duplicate a light

After you create a model light, you may press the “Ctrl” key while creating a second light. In this manner, the second light being created will have the same parameters as the previously-selected (model) light.
How to change the anchoring point of a map, positioned by default in the center of the map.

Click on the map while pressing the “Ctrl” key. You will see that you can then move the anchoring point, denoted by a highlighted cross, to any location of the map.
To return the anchoring point to the center of the map, click on the map while pressing down the “Ctrl” and the “shift” keys simultaneously.
How to select an object through a transparent surface

1.
a) In the preview window, click on the transparent surface that you would like to bypass
b) Go to the Materials List (Windows Menu -> Display Materials List )
c) In the materials list, the transparent material that you have previously clicked on will be highlighted, and there will be two white dots to the left of the material name
d) De-select the “visible” option of the transparent surface by clicking on the left, white dot so that the dot disappears.
e) Go to the “Options” menu and select the “Recalculate” option to re-render the preview window.
f) You can now click through the transparent material and select any objects behind it

2.
a) In the preview window, click on the desire
qd object while pressing the “shift” key. In this manner, the object is selected through the transparent surface.
How to select a visible object through a reflective surface

In order to select such object, click on it while pressing the “alt” key.
How to memorize a color in the Art*lantis color palette (nuancer).

1) Click on any object in the preview window.
2) In the resulting interface, click on the arrow to the right of the numeric color representation.
3) While pressing on the arrow with the mouse, go down to the “Nuancer” option. You will notice that the interface will change to reflect a color palette.
4) If you know the tripartite numeric value of the color you want to save or “memorize”, enter the value in the proper interface fields
5) At the bottom of the palette you’ll see some empty boxes. While pressing the “Ctrl” key, click on the box where you’d like to save the color that you just parametrized.
6) Notice that the box you selected now contains your color